﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using WatchdogEmulator.SupervisionService;

namespace WatchdogEmulator
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        SupervisionClient client;
        public MainWindow()
        {
            InitializeComponent();
            client = new SupervisionClient();
        }

        private void AddButton_Click(object sender, RoutedEventArgs e)
        {
            client.RegisterPalaceAsync(TbxPalaceName.Text);
        }

        private void RemoveButton_Click(object sender, RoutedEventArgs e)
        {
            client.RemovePalaceAsync(TbxPalaceName.Text);
        }

        private void BtnAddActivity_Click(object sender, RoutedEventArgs e)
        {
            client.RegisterActivityAsync(new PalaceActivity
            {
                Palace = new Palace {
                Name = TbxPalaceName.Text
                },
                Name = TbxActivityName.Text
            });
        }
    }
}
